Wednesday, March 5, 2014

I'm Back

Cleaning up the accumulated dust over the blog by sharing some warm up sketches that I've been doing lately.



Tuesday, June 11, 2013

After effects





Texturing, Lighting and Rendering

I’ve kept the texturing and lighting fairly simple and used mental ray physical sun and sky to light things up and give a tropical feel. Texturing has been using mostly maya materials.

I rendered a dept pass and a beauty pass. Darryl  helped me sort out some issues with the camera depth.






Thursday, April 25, 2013

Sunday, March 10, 2013

Modeling and Rigging

After going back and forth with the character here are the final models

Shorty:  (I made a few alterations to the model by making it slightly taller and separating the leg mesh from the body as the rig would break if i would try to bend the knees too much. Another aspect was the beard. sing the character is very closely shaped to a ball and the head another little ball it the beard would penetrate. trimming the beard wasn’t a very appealing look so i just decided to do away with it. And minus the beard the bandanna looked a little weird as well. As they say Bald can be beautiful too.I only hope you guys can agree with me on that. XD





Big: He was fairly easy and straight forward to model and rig as the proportions were close to realistic human proportions in a slightly stylized way. But due to time constraints I ended up rigging this character using an autorig and just did blend shapes for it.here is the turntable for it



Crabby: He was very straight forward to model and rig as well. I just used a simple ik rig for the limbs and crazy eye shapes to add some personality to the rig.