Tuesday, June 11, 2013

After effects





Texturing, Lighting and Rendering

I’ve kept the texturing and lighting fairly simple and used mental ray physical sun and sky to light things up and give a tropical feel. Texturing has been using mostly maya materials.

I rendered a dept pass and a beauty pass. Darryl  helped me sort out some issues with the camera depth.






Thursday, April 25, 2013

Sunday, March 10, 2013

Modeling and Rigging

After going back and forth with the character here are the final models

Shorty:  (I made a few alterations to the model by making it slightly taller and separating the leg mesh from the body as the rig would break if i would try to bend the knees too much. Another aspect was the beard. sing the character is very closely shaped to a ball and the head another little ball it the beard would penetrate. trimming the beard wasn’t a very appealing look so i just decided to do away with it. And minus the beard the bandanna looked a little weird as well. As they say Bald can be beautiful too.I only hope you guys can agree with me on that. XD





Big: He was fairly easy and straight forward to model and rig as the proportions were close to realistic human proportions in a slightly stylized way. But due to time constraints I ended up rigging this character using an autorig and just did blend shapes for it.here is the turntable for it



Crabby: He was very straight forward to model and rig as well. I just used a simple ik rig for the limbs and crazy eye shapes to add some personality to the rig.







Monday, March 4, 2013

Making some use of procrastination...!

Today it was my procrastinating that inspired this but I want to make it a habit of doing one everyday.



Wednesday, February 27, 2013

Speed sculpt

Getting back to sculpting on zbrush. Dint keep track of the time but roughly took 45 minutes to an hour





Saturday, February 9, 2013

Character Design


My characters are being designed by Ana . I gave her the following  references  and  a rough silhouette sketch of how the characters are going to be proportion wise a plot outline and  character descriptions .

The big pirate (BIg)
big pirate refThe Girl Pirate (Jenny)female pirate refThe little pirate (Shorty)
short pirate ref character proportions
main character
and then she came up with these wonderful looking characters. I hope I can do justice to them when I finish the models and still retain the charm of these 2d characters.
Character Design
Character Design



Beautiful Short


Sunday, January 27, 2013

Getting back to the blog after a hiatus.


Earlier this month I started with the project I am going to be working on for the rest of time i have left in Central Saint Martins. I decided to focus on the story and animatic development and sought the help of my friend and classmate Ana Garcia to collaborate with me and do the character designs for this animated short. I did a rough draft of the storyboard and then decided to move on to create a animatic. after a few revisions and changes this is what the animatic looks like now.

There are a lot of areas i'd still like to improve on  and frame shots a bit better, so i moved on to doing a 3d layout to stage each and every shot with blocky meshes. During the tutorial last week I have been suggested a few changes including a suggestion to change the direction of the story which i'm considering.